South Tech MAKES Introduces WE MAKE

South Tech MAKES is proud to introduce WE (Women Entrepreneurs) MAKE, an interactive event exposing 8th, 9th, and 10th graders to the maker movement and the power of design and entrepreneurship. Participants will have the opportunity to join in two hands-on creative workshops and learn from inspiring women who are transforming our world and St. Louis through their careers that blur art, design, and entrepreneurship.

This event is open to the public. 8th, 9th and 10th graders from St. Louis area schools are eligible to participate in workshops; registration is required and space is limited.

Event Panelists:

  • Jenny Murphy

    Jenny Murphy is a St. Louis-based artist, social entrepreneur, and the Executive Director of Perennial. Through a broad artistic practice that encompasses community arts, interactive installations, sculpture, and design, Murphy proposes sustainable, educational, whimsical, and thought-provoking solutions to the negative effects of mass consumption on our environment and our communities.

    Jenny holds a BFA with a focus in sculpture from The Sam Fox School of Design and Visual Art at Washington University, is a 2011 RAC Community Arts Training Fellow, and has received the 2012 Riverfront Times Mastermind Award, was selected for ALIVE Magazine’s 2013 BuzzList, and featured as a part of the 2013 Generation Now in St. Louis Magazine. 
  • Jessica Senne, AIA, NCIDQ

    Jessica Senne, AIA, NCIDQ is Assistant Professor of Interior Design at Maryville University. Professor Senne holds a Bachelor of Science degree in Environmental Design from the University of Missouri-Columbia and a Master of Architecture degree from Washington University in St. Louis. Professor Senne is a licensed architect through National Council of Architectural Registration Boards (NCARB), an active member in American Institute of Architects (AIA), and a certified interior designer through the National Council for Interior Design Qualification (NCIDQ). She practices in both disciplines of architecture and interior design as founding principal of St. Louis-based Studio Lark. 
  • Victoria Gray

    Victoria Gray is a St. Louis-based Designer / Maker who integrates digital technologies into her work. She believes that – like all great things – great design comes from the sharing of ideas. A bit of a Jill of all trades, she has worked in the fields of Furniture, Architecture, UX digital software design, Model Making, Education and 3D Digital Visualization.

    Victoria holds a BFA from RISD (Rhode Island School of Design) and a certificate from the ADMCI Interaction Design program. Currently enjoying her role as a designer at PGAV Destinations where she has the opportunity to design roller coasters and zoo exhibits. She is excited about the future of Human Interaction Design and would love to help build Tony Stark’s 3D user interface.
  • De Andrea Nichols

    De Andrea Nichols works hands-on as a social practice designer and lecturer, and entrepreneur to help creative catalysts nationwide address social, civic, and racial equity challenges within their communities.

    She is the Founder and Creative Director of Civic Creatives, a social design organization that equips organizations and leaders to resolve critical social challenges using design thinking. Projects with Civic Creatives include two Clinton Global Initiative projects, Design Serves (D*Serve) and United Story as well as FoodSpark, which highlights and convenes communities to address prominent interests using story and food-based social interventions. Nichols serves as a Board of Directors member for Forward through Ferguson and chairs the Board of Directors for Creative Reaction Lab.

    As a public and keynote speaker, De inspires and motivates creatives, do-gooders, youth, and start-ups to unlock their creative capacity for social change through lectures on civic matchmaking, community-centered creative practice, creative consciousness and confidence, self-empowerment, and financial sustainability. She holds a Masters of Social Work (MSW) degree from the Brown School of Social Work at Washington University in St. Louis (WashU), where she specialized in social entrepreneurship and socio-economic development. She received her Bachelors of Fine Arts (BFA) degree from the Sam Fox School of Design & Visual Art at WashU, and she is the 2016 recipient of the St. Louis Visionary Award for her community impact through the arts.
  • L. Irene Compadre

    L. Irene Compadre is the Founding Principal of Arbolope Studio, a landscape architecture, urban design and public art firm based in St. Louis, MO. Irene and her team explore ways that art and design can be used to make the world a better place and focus on projects that help build physical, environmental and social capital. Irene’s work includes Strauss Park “Heart of the Community” Landscape, “The Score” Art and Music Promenade Mural, and the award-winning landscape master plan “El Agua y La UTPL” for the Universidad Técnica Particular De Loja in Loja, Ecuador.

    Irene was a fellow of the Community Arts Training institute and holds a Master’s Degree with Honors in Landscape Architecture and a Bachelor’s Degree in Architecture from Washington University in St. Louis where she now teaches in the graduate program at the Sam Fox School of Design and Visual Arts.
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Workshop Details:

  • ReDesign Challenge

    Work in teams to discover the multitude of possibilities hidden inside items you might normally throw away. You’ll work through the creative brainstorming process to investigate the qualities of materials and dream up new products you could create from these normally trashed goods. Each team will present their process and final ideas as we discuss how our creative minds flow, problem solve, and design.
  • Drafting 101

    Drawing is a foundation of design that allows designers to better understand objects and places. Drawing is also a tool to communicate ideas. This workshop is an introduction to measured drawing also known as “plans” or “blueprints”. Participants will measure the MAKES studio and create a drawing of the space by hand.
  • Creative Service Learning:  Two Community-Centered Studio Projects from Conception to Completion

    This presentation showcases two projects of student work from the Interior Design program at Maryville University. These projects illustrate how design and creativity can impact a community and explore innovative ways of making.
  • Design Technology

    From software apps to digital art, technology often defines what is possible. This workshop will explore the relationship between design and technology. Participants will work with electronics in a hands on a project that is a fun and easy introduction to concepts of electronics and technology.
  • Product Play

    Play is at the heart of creativity and imagination. Teams will imagine and build a new toy using Legos. Teams will then be challenged to come up with a catchy name for their toy and pitch what it is to the group.
  • Design Serves

    Design Serves (D*Serve) teaches the practice of design thinking to K-12 youth to help activate them as creative change makers. In this Design Serves Blitz workshop, participants will discover and select social challenges facing girls across the world, and while learning the design thinking process, they will brainstorm, draft, and prototype visual solutions that make the selected issues better.

Event Itinerary

  • Sign-in, Networking and Introduction by Albie Mitchell 1:00 – 1:30 PM
  • Session 1: 1:30 – 2:15 PM
  • Re-Design Challenge (Jenny Murphy)
  • Drafting 101 – Limit 20 (Jessica Senne)
  • Design Serve workshop (De Andrea Nichols)
  • Design Technology – Limit 8 (Victoria Gray & Garrett Hamm)
  • Session 2: 2:20 – 3:20 PM
  • Panel Discussion: Moderated by Albie
  • Confirmed Guests: Jenny Murphy, Jessica Senne, De Andrea Nichols, Irene Compadre, Victoria Gray
  • Session 3: 3:30 – 4:30 PM
  • Re-Design Challenge (Jenny Murphy)
  • Creative Service Learning: Two community centered projects from conception to completion (Jessica Senne & Darlene Davison)
  • Product Play – Limit 12 (Alex Bird & Brett Hebert)
  • Design Technology – Limit 8 (Victoria Gray & Garrett Hamm)
  • Exit Survey and Closing Comments by Albie 4:30 – 5:00 PM

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Chantal Chandler

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